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Battle Mages: Sign of Darkness puts you in the shoes of one of three different characters with a unique story and back-story, as you delve deep into a fantasy world full of exotic items and characters that you can use to unravel the mystery of your travel.
The story of the game is a collection of historical tales, which have been carefully blended in a medieval universe and are connected together by the protagonist as well as the player by means of clues, which you can investigate using your magical objects. That is, your sword, which you can use to attack foes and run, interact with the environment, and pick up items, and your magic wand, which you can use to interact with characters and the environment, as well as to perform ritualistic spells. With all that, you can scan runes to get hints and read notes, and find a variety of items and clues to unlock doors and advance the story.
Our universe is rich and full of fascinating details. You can be a merchant or a bandit, a historian or a legendary warrior, an elf or a human… The lore of this world is varied and unique, and that is just a glimpse of the life on the land of Dekain.
The game has received acclaims from both professional reviewers and general gaming websites. If you haven’t given the demo a try yet, why don’t you give it a chance? The time you spend on it won’t be wasted.
A fully non-linear and non-linear game, in a mystical universe and with a suspenseful plot, Battle Mages: Sign of Darkness has been produced by a small indie team with the purpose of bringing players the sense of discovery and adventure, thanks to the use of a wide array of gameplay elements such as point-and-click puzzles, turn-based and non-turn-based combat, and stealthy action.
Features of Battle Mages: Sign of Darkness
• First Person 3D Point-and-click Non-linear Game
Battle Mages: Sign of Darkness has a first person view, which means that you control the camera during the entire game and you have access to your inventory.
Take a look at the screenshots and you’ll be able to figure out that your view is 3D and that everything is rendered as if it was happening in front of you.
In many ways, this approach gives the player a feeling of being present in the world, and being able to observe your